1st Place Winners: Only One
Prize: $4000 (Phase 1) & $11000 during Incubation at SFGH (Phase 2)
Raj Manickam, Deepesh Kuruppath, Julie Price, Rhonda Shrader, Jean-Ezra Yeung Conceived and developed entirely during the Code-a-thon, Only One is a fun, functioning mobile app to pre-screen adolescents for depression/anxiety. Screening is required under the Affordable Care Act, but can get overlooked because of time/cost constraints.
Now, teens can use their own words to respond to scenarios mapping directly to a widely-used, validated manual screening tool (PHQ-9). The app uses natural language processing to score responses and provide an instant flag to pediatricians (email, portal or QR code) so that precious time during annual wellness visits is maximized.
Living Mentally Well
LIVING MENTALLY WELL the APP offer’s early detection, hope, and help toward recovery. The objective is to avoid high cost crisis situations. The Living Mentally Well APP provides the functionality for the user to easily access self-awareness tools, a ten step mentally healthy regimen, and an automated text message reach out feature which would allow the user to update their personal network. The user can gain help through their support network with one touch of a button; safely and privately.
Happy Friends is gamified emotional intelligence for autistic kids. Imagine being able to break down the wall between the autistic child and the caretaker allowing happier relationships for all involved. Happy Friends leverages innovations in wearable biosensors with our custom engineered game to enable communication with the autistic child. We collect analytics on the child’s preferences opening up new levels to your relationship with your child
Prize: $ 500 + $ 300
CareConnect is a Mobile Patient Portal with engagement tools chat, audio/video messages and live conferencing. It allows for effective screening , cost-effective treatment action and follow up for compliance through customized notifications and reminders.
Proposed a care coordination platform that licenses relational agents (developed at the MIT Media Lab) for use in a mobile app to engage and coach patients in medication adherence and monitor them remotely. The data collected and analyzed in reports provided on a subscription basis can empower providers, insurers and biopharma to respond effectively.
A personalized exercise routine based on geo-location.
Dance4Healing: using AI, behavior design, and gamification to build a community to unleash the healing power of music and dance. Inspired by Amy’s personal cancer journey against stage 4 cancer.